Saturday 31 March 2012

Normal Maps

Managed to create a final low poly mesh for my Character and then, after decimating the mesh in ZBrush, baked down the high poly model.. was quite pleased with how it came out, I was expecting a lot more errors!

Monday 26 March 2012

More ZBrush

Worked a lot more on the character in ZBrush and I'm pretty happy with him so far, I think I've managed to work on his form a bit more although he is still slightly square and blocky in his mid-section.


Sunday 25 March 2012

ZBrush!

Started sculpting my character in ZBrush today, trying to work on the muscle groups on the upper body and get some more of the form right before I move on.

Saturday 24 March 2012

Back to Body Modelling

Time to make some progress on my character for the 3D Body Modelling module, first of all I fixed up some of the topology so he was ready to start work on in ZBrush


Friday 23 March 2012

Asset Texturing

Textured even more assets for The Day of Their Wrath ready for Lucky to throw into Unreal and finish off building the level.. Although it has been a big amount of work in a short time I've really enjoyed working on all the pieces so far!

Thursday 22 March 2012

Wrath: Extra Assets

Textured the shop fronts for TDotW, going to add some cracks on the glass to fit it in with the whole apocalyptic theme and add some names to the shops.. Also modelled some extra assets for the rooms in the tower block and a street light / spot light for spamming along the streets, which I will be texturing tomorrow!


Friday 9 March 2012

Wrath: Street Assets

Textured the street assets last night, going to be doing some shop front textures next week. Really enjoying doing a lot of Prop & Environment Art work!


Friday 2 March 2012

More Wrath Props

Finished making some assets to fill the streets, primarily outside the shop fronts, but some of the objects such as the fence and pole are plastered around the streets of Paris.


Thursday 1 March 2012

Shop-fronts

Recently I've been working on some shop from meshes to paste around the streets for TDotW, the meshes need texturing but I'm going to work on creating some assets to fill the streets outside these areas up first such as chairs, tables, newspaper/postcard stands, menu boards and parasols etc.