Saturday 28 April 2012

3D Graphics Technology for Film

This is part of an optional module that I took this semester, the idea was to project an image onto some basic geometry and then animate objects as if they were in the scene, specifically using particles where possible. I decided to make a short animation of a 3D Equalizer.

Character Animation: Video

All of the pieces finally finished rendering, here's the vid:

Thursday 19 April 2012

Character Turntable

Also rendered out a turntable of the character.

3D Character Presentation

Finished up my character now and decided to do a very basic rig for him so I could pose him as well.. the module was fun but I want to try and stick as much to Environment work as much as possible in the future for sure.

Friday 13 April 2012

Character Texture Update

I went back and did a second pass on some areas of my characters textures and tried to do a slightly better 3-point lighting set up in 3ds Max.

Wednesday 11 April 2012

Character Animation Scene

Another module this semester has been Character Animation which has been quite.. different. Although I enjoyed the project so far, mainly due to building up an environment and a bit of a story, animation is definitely not something I want to really pursue.

Here's a few renders of the scene so far, video to come soon..


Wednesday 4 April 2012

Character Texturing

I've made a few passes of the Diffuse for my character using Projection Master in ZBrush along with some hand painting in Photoshop.. I think I need to add more colour tones to areas like his cheeks and such to bring him to life a bit more.