Friday 30 November 2012

Handheld Assets

With my Egyptian Tomb finished it's time to push on with my Throne Room scene, only a few weeks left now!

Thursday 29 November 2012

First Environment: COMPLETE

Half way through this project I thought it was really going downhill, especially after I was getting some really boring colour tones with some of my first lighting solutions in UDK.. but after doing some research and putting in some more hours I'm really happy with how this came out!





Monday 26 November 2012

Asset Presentation

I've finished up all of the assets for my Egyptian Ruins scene and tried to work a bit on my presentation skills.. it's still not quite where I want it to be but I think it's better than previous attempts! Presented with a 3-point lighting system in UDK.






Wednesday 21 November 2012

Egyptian Ruins: Progress

Some progress from over the last few days.. there's no specular maps on anything yet.. I'm not sure what I think about the scene right now. I'm going to finish off the last couple of assets tomorrow and apply the speculars.

I'm considering moving away from the typical Egyptian "sand-stone everything" which is very apparent in photos and trying to add some colour to the scene to bring it to life some more.


Saturday 17 November 2012

More UDK

Here's a quick screenie to show how the scene currently sits, working on diffuses for everything as well as going over my normal maps to fix some errors. The statues aren't unwrapped or normal mapped yet.. Lighting is just basic point lights for an idea of what I'm going for (bowls on the walls will hold fire):


Friday 16 November 2012

Egyptian Stage

Took a break from unwrapping/normal mapping/light mapping to do some work on the platform.. Normals are pretty sorted and the diffuse is about half way there but the spec is just some adjustment layers along with alterations on each of the individual layers.


Friday 9 November 2012

The Throne Room

I made a lot more progress with the design of my Darksiders inspired Handheld scene, I decided to bring the steps further forward and change the demon circle in the centre to a throne, I think it adds a lot more interest and story to the room and helps break up the modularity.


Thursday 8 November 2012

UDK

Really starting to get to grips properly with UDK for the first time, although I've used UE3 before and this is quite similar it's still a different tool set to get used to. Here's my Egyptian Ruins scene thrown into UDK.

Friday 2 November 2012

Egyptian Ruins: More ZBrush


I managed to finish up the ZBrush sculpts for all of my assets in the Egyptian Ruins scene, I learnt a lot from some of Orbs sculpting tutorials and his brushes were extremely useful for adding damage and destruction to my pieces.