Monday 29 April 2013

Canary Update

Everything is now textured! Creating the digital camo for the Mech was especially fun.

I put this up on Polycount while I was working on my Dinosaur and got some really great feedback and criticisms, all of which I'm trying to address. Here's the latest update with some lighting/PP/material changes I've made.

I think the new hologram and monitors along with the halogen lights in the Mech room really push the scene from what it was before.



Tuesday 23 April 2013

DinoDone.

Finished off my Velociraptor and I'm pretty happy with how it turned out. I think the texture is perhaps unrealistic and slightly noisy around his head, but I was aiming for something very different from your average Dino!



Dino Animations

Rigging this guy caused all sorts of problems, most notably was him constantly pulling the superman pose every time the rig collapsed in on itself.. Been using the CAT rig to make all of these, I've definitely got a lot of work to do when it comes to realistic fluid animations.

Sunday 21 April 2013

Polypainting

Been polypainting this guy in ZBrush for the last day or so.. I started off with the basic colours that are 'traditional' for reptiles/dinosaurs but then tried something a bit more eccentric and vibrant to make him more unique.

Friday 19 April 2013

VelociSculpt

Updated my sculpt a little on my Velociraptor before I start polypainting, nice break from a large amount of asset work.


Thursday 18 April 2013

Change of Pace

Actually going to force myself to take a break from this now as I feel confident enough in the scene and I think taking a few days off will give me a good fresh perspective when I come back to it. Time to texture my Dino!

Tuesday 16 April 2013

GUI

Some more texture work! All of this so far has been hand-painted using, mainly, the techniques discussed in Racer445's tutorials as well as picking up some tips from other corners of the internet.

The GUI on the monitors was especially fun to make.. it's been a long time since I've done any graphic design wok.

Saturday 13 April 2013

Blueprints

Unfortunately don't have much time to work today and won't be able to carry on until tomorrow afternoon so I decided to work on some smaller assets rather than rush larger key pieces or get half way through something and try to pick it up again tomorrow..

Friday 12 April 2013

Texture/Lighting Progress

Been another busy few days, pretty much working flat out on this project and absolutely loving it! I've never really delved much into the Sci-Fi scene but after all my research and looking around for inspiration I've got a great view of the genre!

Here's some texture and lighting updates from the last weeks worth of work:


Sunday 7 April 2013

Into UDK!

I feel a lot more confident with UDK now after using it recently for two other environments, I've also been going over a few different tutorials in my down-time to try and pick up a few tricks and tips.

I've been very busy creating all of the assets I need for my scene and adding normal detail with high-poly bakes and the use of nDo2.. it's been a pretty hectic couple of weeks getting it all ready, but here it is in-engine ready to be textured.