And here's the short video with the image projected onto the geometry in 3ds Max to make for quick and easy composition.
Thursday, 15 December 2011
Sunday, 11 December 2011
More 3D!
Today I got to finish off the texturing and composition of my scene for '3D Modelling for Film' this is probably the most fun I've had on a project so far, the Panzer III is very close. I've just got to add a small animation to the scene and I can render it out and call it finished.
Friday, 9 December 2011
The Day of Their Wrath
We also had a group project this year where we were put into teams and tasked with creating a level from a small brief that we had been given. Our game title was 'The Day of Their Wrath' and this is a video that me and another member of the group, Alex, worked on as part of our end of semester teaser trailer..
Tuesday, 6 December 2011
3D For Film Progress
I've been working a lot more on my scene for '3D for Film' and I'm having a tonne of fun with it.. this is definitely the direction I want to take my art, really pleased with how this is progressing so far!
Sunday, 27 November 2011
More Character Work
I finished up my head for the 3D Facial Modelling module today, I got to use ZBrush for the first time which was really fun.. definitely looking forward to using that more for future projects! I'm not completely happy with how the piece turned out but we have a 3D Body Modelling module next year so I'm going to try and improve over Christmas ready for that.
Tuesday, 15 November 2011
Environment Work
Friday, 4 November 2011
3D Facial Modelling
Friday, 28 October 2011
3D Modelling for Film
One of the optional modules this year is '3D Modelling for Film'. The aim is to create a detailed scene within 3ds Max and then project an image made in photoshop onto the geometry, thus saving a lot of time and not having to unwrap every object.
Here's a couple of progress shots of what I've got so far:
Here's a couple of progress shots of what I've got so far:
Thursday, 21 April 2011
Panzer III - Unreal Engine
I baked the high poly tank down to create a normal map for my game-ready version however I had a lot of problems with the normal map, especially around the tracks and wheels. I tried to remedy this by painting in extra detail in the diffuse but it doesn't quite make up for it.
Here's the tank in my Osaka UE Single Player map:
Here's the tank in my Osaka UE Single Player map:
Monday, 21 March 2011
Panzer III
I made some really good progress with the Panzer III high polygon model and I'm really proud with how it's turned out, it's definitely been the most fun thing to model so far.. will be doing more of this!
Thursday, 17 February 2011
Games Engines and Physics
Another module this year was 'Games Engines and Physics. The module involved creating a playable level taking advantage of kismet and player interaction. I think I went a bit beyond the brief and made quite a large puzzle based single player level.
Here are a few images from different stages throughout the level:

Here are a few images from different stages throughout the level:

Wednesday, 19 January 2011
Modelling for Games 1B
A new year and even more to get on with! For the first 3D Modelling module we have to choose a world war tank and then take it through the industry pipeline, creating a low and high polygon model and presenting the final asset in the Unreal Engine with Diffuse, Normal and Specular Maps..
I've chosen to model the Panzer III
I've chosen to model the Panzer III
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