Well as it was a module to make a scene for a handheld device I had to test it out.. so with a bit of help I got it running pretty smoothly on my iPhone, which is great! Did a little mock-up presentation piece as well for the sake of it.
Monday, 24 December 2012
Sunday, 23 December 2012
Throne Room: Christmas Update
I started a thread over at Polycount while I continued to try and fix up my Throne Room scene and got some really great feedback!
I've changed an awful lot as the destroyed bricks and tiles along with the huge amount of emissive lighting was making the scene far too busy. Most of the textures have been reworked and the emissive textures have been turned off in most cases bringing a lot more focus to key objects like the throne. I'm much happier with how the scene stands now.. one to prepare for the 'folio.

I've changed an awful lot as the destroyed bricks and tiles along with the huge amount of emissive lighting was making the scene far too busy. Most of the textures have been reworked and the emissive textures have been turned off in most cases bringing a lot more focus to key objects like the throne. I'm much happier with how the scene stands now.. one to prepare for the 'folio.
Friday, 14 December 2012
Environment #2: DONE!
Wednesday, 12 December 2012
.. and some more ..
Tuesday, 11 December 2012
More Assets
Tuesday, 4 December 2012
Vaulted Ceiling
Working on the vaulted ceiling.. think I'm gonna have to work on the saturation of the wall brick tile texture and the floor tiling texture as I think they may be a bit too yellow/orange in areas.. Although I'll make final calls once everything is in-engine together.
Floor Tiles
Updated the destroyed version of the floor tiles for the scene, the idea will be to mix these, or mesh paint (hence the extra triangles), in with the non-destroyed versions to give some variation.
Friday, 30 November 2012
Handheld Assets
Thursday, 29 November 2012
First Environment: COMPLETE
Monday, 26 November 2012
Asset Presentation
Wednesday, 21 November 2012
Egyptian Ruins: Progress
Some progress from over the last few days.. there's no specular maps on anything yet.. I'm not sure what I think about the scene right now. I'm going to finish off the last couple of assets tomorrow and apply the speculars.
I'm considering moving away from the typical Egyptian "sand-stone everything" which is very apparent in photos and trying to add some colour to the scene to bring it to life some more.
I'm considering moving away from the typical Egyptian "sand-stone everything" which is very apparent in photos and trying to add some colour to the scene to bring it to life some more.
Saturday, 17 November 2012
More UDK
Here's a quick screenie to show how the scene currently sits, working on diffuses for everything as well as going over my normal maps to fix some errors. The statues aren't unwrapped or normal mapped yet.. Lighting is just basic point lights for an idea of what I'm going for (bowls on the walls will hold fire):
Friday, 16 November 2012
Egyptian Stage
Took a break from unwrapping/normal mapping/light mapping to do some work on the platform.. Normals are pretty sorted and the diffuse is about half way there but the spec is just some adjustment layers along with alterations on each of the individual layers.
Friday, 9 November 2012
The Throne Room
I made a lot more progress with the design of my Darksiders inspired Handheld scene, I decided to bring the steps further forward and change the demon circle in the centre to a throne, I think it adds a lot more interest and story to the room and helps break up the modularity.
Thursday, 8 November 2012
UDK
Really starting to get to grips properly with UDK for the first time, although I've used UE3 before and this is quite similar it's still a different tool set to get used to. Here's my Egyptian Ruins scene thrown into UDK.
Friday, 2 November 2012
Egyptian Ruins: More ZBrush
I managed to finish up the ZBrush sculpts for all of my assets in the Egyptian Ruins scene, I learnt a lot from some of Orbs sculpting tutorials and his brushes were extremely useful for adding damage and destruction to my pieces.
Monday, 29 October 2012
Handheld Games Design: Environment
Friday, 26 October 2012
ZBrush Statues
Over the last few days I've been ZBrushing my Anubis, Ra and Sobek statues for my Egyptian scene, definitely learning more about the program although I think I'm still lacking when it comes to characters and missing too much on the anatomy and form.. something I'll have to work on!
Wednesday, 24 October 2012
Egyptian Ruins: Base Meshes
I settled with the circular design for the whole scene, and created base meshes for all the assets to take into ZBrush and start sculpting.
Tuesday, 23 October 2012
Egyptian Ruins: ZBrush
I've been dying to do some more ZBrush work so I thought the Egyptian Ruins scene would be the perfect place to try and expand my skill set with it a bit.. here's the first piece of work I've done with the scenes centre stage.
Thursday, 4 October 2012
Advanced Modelling: Environment
Friday, 28 September 2012
Beginning of the End
This year is my last one at Staffordshire University so I really want to try and push myself as much as I can.. I'm going to be creating an environment for each of the core modules and taking optionals that I think will help expand my skill set as an Environment Artist
Here's some work from one of my optional modules; Lighting Techniques. We were given a scene and we had to work the material definitions to suit the scene we were trying to portray as well as apply an effective lighting solution.. this is what I managed to come up with over the last week:
Here's some work from one of my optional modules; Lighting Techniques. We were given a scene and we had to work the material definitions to suit the scene we were trying to portray as well as apply an effective lighting solution.. this is what I managed to come up with over the last week:
Thursday, 3 May 2012
TDotW: Pitch Video
At the end of this semester we have to pitch ourselves to our peers, showing what each of us has done towards the project as well as a short video of how the level has turned out. This is my section of the vid with my work:
Saturday, 28 April 2012
3D Graphics Technology for Film
This is part of an optional module that I took this semester, the idea was to project an image onto some basic geometry and then animate objects as if they were in the scene, specifically using particles where possible. I decided to make a short animation of a 3D Equalizer.
Thursday, 19 April 2012
3D Character Presentation
Friday, 13 April 2012
Character Texture Update
Wednesday, 11 April 2012
Character Animation Scene
Another module this semester has been Character Animation which has been quite.. different. Although I enjoyed the project so far, mainly due to building up an environment and a bit of a story, animation is definitely not something I want to really pursue.
Here's a few renders of the scene so far, video to come soon..

Here's a few renders of the scene so far, video to come soon..
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