Thursday, 23 February 2012
Wrath: Texturing
Started texturing all of the assets I've been modelling for TDotW over the last few days, the modular pieces have tiling textures so they can be placed together in any order. I'd like to present these in-engine in the future but here are some 3DS Max renders for now.
Monday, 20 February 2012
The Month of Their Wrath
Sunday, 19 February 2012
More. Wrath.
Added two extra wall meshes containing doors, all the wall meshes are all unwrapped and ready to be textured/placed into UDK
Friday, 17 February 2012
Assets of Wrath
Thursday, 16 February 2012
Body Modelling: Base Mesh
I finished up the base mesh this week for my character, I think the topology is pretty dense in some areas but overall I'm pretty happy.. time to move into ZBrush.
Saturday, 11 February 2012
3D Body Modelling
Started work on my 3D Body Modelling module this week, I've been finding it a lot more interesting that the Facial Modelling module last year and really looking forward to using ZBrush for this project.
Thursday, 9 February 2012
Day of Their Assets
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