Thursday, 23 February 2012

Wrath: Texturing

Started texturing all of the assets I've been modelling for TDotW over the last few days, the modular pieces have tiling textures so they can be placed together in any order. I'd like to present these in-engine in the future but here are some 3DS Max renders for now.

Monday, 20 February 2012

The Month of Their Wrath

Even more TDotW work today! Added some roof meshes as the buildings looked to bare on the top, all the assets, wall and roof meshes are now unwrapped along with the G36C.

Sunday, 19 February 2012

More. Wrath.

Added two extra wall meshes containing doors, all the wall meshes are all unwrapped and ready to be textured/placed into UDK


Friday, 17 February 2012

Assets of Wrath

I've been a lot more pro-active with my role in The Day of Their Wrath and I'm really enjoying making different props, assets and modular building pieces. Currently I'm just modelling different pieces before I move onto texturing them.


Thursday, 16 February 2012

Body Modelling: Base Mesh

I finished up the base mesh this week for my character, I think the topology is pretty dense in some areas but overall I'm pretty happy.. time to move into ZBrush.

Saturday, 11 February 2012

3D Body Modelling

Started work on my 3D Body Modelling module this week, I've been finding it a lot more interesting that the Facial Modelling module last year and really looking forward to using ZBrush for this project.

Thursday, 9 February 2012

Day of Their Assets

The group project for The Day of Their Wrath continues this year and I've been tasked with multiple different assets ranging from weapons and props to modular building pieces. The first thing I worked on was a re-work of my old G36C gun model from 1st year.