Monday, 29 October 2012
Handheld Games Design: Environment
Time to start another module! The brief states that this environment must be Darksiders themed/inspired and needs to stick to various technical limitations as it's aim is to be used for a mobile device. I started off with a very basic blockout and built my ideas from there.

Friday, 26 October 2012
ZBrush Statues
Over the last few days I've been ZBrushing my Anubis, Ra and Sobek statues for my Egyptian scene, definitely learning more about the program although I think I'm still lacking when it comes to characters and missing too much on the anatomy and form.. something I'll have to work on!
Wednesday, 24 October 2012
Egyptian Ruins: Base Meshes
I settled with the circular design for the whole scene, and created base meshes for all the assets to take into ZBrush and start sculpting.
Tuesday, 23 October 2012
Egyptian Ruins: ZBrush
I've been dying to do some more ZBrush work so I thought the Egyptian Ruins scene would be the perfect place to try and expand my skill set with it a bit.. here's the first piece of work I've done with the scenes centre stage.
Thursday, 4 October 2012
Advanced Modelling: Environment
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