Friday, 30 November 2012
Handheld Assets
With my Egyptian Tomb finished it's time to push on with my Throne Room scene, only a few weeks left now!
Thursday, 29 November 2012
First Environment: COMPLETE
Monday, 26 November 2012
Asset Presentation
Wednesday, 21 November 2012
Egyptian Ruins: Progress
Some progress from over the last few days.. there's no specular maps on anything yet.. I'm not sure what I think about the scene right now. I'm going to finish off the last couple of assets tomorrow and apply the speculars.
I'm considering moving away from the typical Egyptian "sand-stone everything" which is very apparent in photos and trying to add some colour to the scene to bring it to life some more.
I'm considering moving away from the typical Egyptian "sand-stone everything" which is very apparent in photos and trying to add some colour to the scene to bring it to life some more.
Saturday, 17 November 2012
More UDK
Here's a quick screenie to show how the scene currently sits, working on diffuses for everything as well as going over my normal maps to fix some errors. The statues aren't unwrapped or normal mapped yet.. Lighting is just basic point lights for an idea of what I'm going for (bowls on the walls will hold fire):
Friday, 16 November 2012
Egyptian Stage
Took a break from unwrapping/normal mapping/light mapping to do some work on the platform.. Normals are pretty sorted and the diffuse is about half way there but the spec is just some adjustment layers along with alterations on each of the individual layers.
Friday, 9 November 2012
The Throne Room
I made a lot more progress with the design of my Darksiders inspired Handheld scene, I decided to bring the steps further forward and change the demon circle in the centre to a throne, I think it adds a lot more interest and story to the room and helps break up the modularity.
Thursday, 8 November 2012
UDK
Really starting to get to grips properly with UDK for the first time, although I've used UE3 before and this is quite similar it's still a different tool set to get used to. Here's my Egyptian Ruins scene thrown into UDK.
Friday, 2 November 2012
Egyptian Ruins: More ZBrush
I managed to finish up the ZBrush sculpts for all of my assets in the Egyptian Ruins scene, I learnt a lot from some of Orbs sculpting tutorials and his brushes were extremely useful for adding damage and destruction to my pieces.
Subscribe to:
Posts (Atom)