Well as it was a module to make a scene for a handheld device I had to test it out.. so with a bit of help I got it running pretty smoothly on my iPhone, which is great! Did a little mock-up presentation piece as well for the sake of it.
Monday, 24 December 2012
Sunday, 23 December 2012
Throne Room: Christmas Update
I started a thread over at Polycount while I continued to try and fix up my Throne Room scene and got some really great feedback!
I've changed an awful lot as the destroyed bricks and tiles along with the huge amount of emissive lighting was making the scene far too busy. Most of the textures have been reworked and the emissive textures have been turned off in most cases bringing a lot more focus to key objects like the throne. I'm much happier with how the scene stands now.. one to prepare for the 'folio.

I've changed an awful lot as the destroyed bricks and tiles along with the huge amount of emissive lighting was making the scene far too busy. Most of the textures have been reworked and the emissive textures have been turned off in most cases bringing a lot more focus to key objects like the throne. I'm much happier with how the scene stands now.. one to prepare for the 'folio.
Friday, 14 December 2012
Environment #2: DONE!
Wednesday, 12 December 2012
.. and some more ..
Tuesday, 11 December 2012
More Assets
Tuesday, 4 December 2012
Vaulted Ceiling
Working on the vaulted ceiling.. think I'm gonna have to work on the saturation of the wall brick tile texture and the floor tiling texture as I think they may be a bit too yellow/orange in areas.. Although I'll make final calls once everything is in-engine together.
Floor Tiles
Updated the destroyed version of the floor tiles for the scene, the idea will be to mix these, or mesh paint (hence the extra triangles), in with the non-destroyed versions to give some variation.
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