Wednesday, 4 April 2012
Character Texturing
I've made a few passes of the Diffuse for my character using Projection Master in ZBrush along with some hand painting in Photoshop.. I think I need to add more colour tones to areas like his cheeks and such to bring him to life a bit more.

Saturday, 31 March 2012
Normal Maps
Managed to create a final low poly mesh for my Character and then, after decimating the mesh in ZBrush, baked down the high poly model.. was quite pleased with how it came out, I was expecting a lot more errors!
Monday, 26 March 2012
More ZBrush
Worked a lot more on the character in ZBrush and I'm pretty happy with him so far, I think I've managed to work on his form a bit more although he is still slightly square and blocky in his mid-section.
Sunday, 25 March 2012
ZBrush!
Started sculpting my character in ZBrush today, trying to work on the muscle groups on the upper body and get some more of the form right before I move on.
Saturday, 24 March 2012
Back to Body Modelling
Time to make some progress on my character for the 3D Body Modelling module, first of all I fixed up some of the topology so he was ready to start work on in ZBrush
Friday, 23 March 2012
Asset Texturing
Textured even more assets for The Day of Their Wrath ready for Lucky to throw into Unreal and finish off building the level.. Although it has been a big amount of work in a short time I've really enjoyed working on all the pieces so far!
Thursday, 22 March 2012
Wrath: Extra Assets
Textured the shop fronts for TDotW, going to add some cracks on the glass to fit it in with the whole apocalyptic theme and add some names to the shops.. Also modelled some extra assets for the rooms in the tower block and a street light / spot light for spamming along the streets, which I will be texturing tomorrow!
Friday, 9 March 2012
Wrath: Street Assets
Textured the street assets last night, going to be doing some shop front textures next week. Really enjoying doing a lot of Prop & Environment Art work!
Friday, 2 March 2012
More Wrath Props
Finished making some assets to fill the streets, primarily outside the shop fronts, but some of the objects such as the fence and pole are plastered around the streets of Paris.
Thursday, 1 March 2012
Shop-fronts
Recently I've been working on some shop from meshes to paste around the streets for TDotW, the meshes need texturing but I'm going to work on creating some assets to fill the streets outside these areas up first such as chairs, tables, newspaper/postcard stands, menu boards and parasols etc.
Thursday, 23 February 2012
Wrath: Texturing
Monday, 20 February 2012
The Month of Their Wrath
Sunday, 19 February 2012
More. Wrath.
Added two extra wall meshes containing doors, all the wall meshes are all unwrapped and ready to be textured/placed into UDK
Friday, 17 February 2012
Assets of Wrath
Thursday, 16 February 2012
Body Modelling: Base Mesh
I finished up the base mesh this week for my character, I think the topology is pretty dense in some areas but overall I'm pretty happy.. time to move into ZBrush.
Saturday, 11 February 2012
3D Body Modelling
Started work on my 3D Body Modelling module this week, I've been finding it a lot more interesting that the Facial Modelling module last year and really looking forward to using ZBrush for this project.
Thursday, 9 February 2012
Day of Their Assets
Thursday, 15 December 2011
3D Modelling for Film: Video
And here's the short video with the image projected onto the geometry in 3ds Max to make for quick and easy composition.
Sunday, 11 December 2011
More 3D!
Today I got to finish off the texturing and composition of my scene for '3D Modelling for Film' this is probably the most fun I've had on a project so far, the Panzer III is very close. I've just got to add a small animation to the scene and I can render it out and call it finished.
Friday, 9 December 2011
The Day of Their Wrath
We also had a group project this year where we were put into teams and tasked with creating a level from a small brief that we had been given. Our game title was 'The Day of Their Wrath' and this is a video that me and another member of the group, Alex, worked on as part of our end of semester teaser trailer..
Tuesday, 6 December 2011
3D For Film Progress
I've been working a lot more on my scene for '3D for Film' and I'm having a tonne of fun with it.. this is definitely the direction I want to take my art, really pleased with how this is progressing so far!
Sunday, 27 November 2011
More Character Work
I finished up my head for the 3D Facial Modelling module today, I got to use ZBrush for the first time which was really fun.. definitely looking forward to using that more for future projects! I'm not completely happy with how the piece turned out but we have a 3D Body Modelling module next year so I'm going to try and improve over Christmas ready for that.
Tuesday, 15 November 2011
Environment Work
Friday, 4 November 2011
3D Facial Modelling
Friday, 28 October 2011
3D Modelling for Film
One of the optional modules this year is '3D Modelling for Film'. The aim is to create a detailed scene within 3ds Max and then project an image made in photoshop onto the geometry, thus saving a lot of time and not having to unwrap every object.
Here's a couple of progress shots of what I've got so far:
Here's a couple of progress shots of what I've got so far:
Thursday, 21 April 2011
Panzer III - Unreal Engine
I baked the high poly tank down to create a normal map for my game-ready version however I had a lot of problems with the normal map, especially around the tracks and wheels. I tried to remedy this by painting in extra detail in the diffuse but it doesn't quite make up for it.
Here's the tank in my Osaka UE Single Player map:
Here's the tank in my Osaka UE Single Player map:
Monday, 21 March 2011
Panzer III
I made some really good progress with the Panzer III high polygon model and I'm really proud with how it's turned out, it's definitely been the most fun thing to model so far.. will be doing more of this!
Thursday, 17 February 2011
Games Engines and Physics
Another module this year was 'Games Engines and Physics. The module involved creating a playable level taking advantage of kismet and player interaction. I think I went a bit beyond the brief and made quite a large puzzle based single player level.
Here are a few images from different stages throughout the level:

Here are a few images from different stages throughout the level:

Wednesday, 19 January 2011
Modelling for Games 1B
A new year and even more to get on with! For the first 3D Modelling module we have to choose a world war tank and then take it through the industry pipeline, creating a low and high polygon model and presenting the final asset in the Unreal Engine with Diffuse, Normal and Specular Maps..
I've chosen to model the Panzer III
I've chosen to model the Panzer III
Friday, 17 December 2010
Shoulder Mounted Weapon
We also had to create a shoulder mounted gun for the module, this didn't have to be textured but it had to be our own design.. here was my 'attempt'. I got too involved with the G36C and didn't spend anywhere near enough time on this resulting in it being a bit of a mess.
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