Monday 29 October 2012

Handheld Games Design: Environment

Time to start another module! The brief states that this environment must be Darksiders themed/inspired and needs to stick to various technical limitations as it's aim is to be used for a mobile device. I started off with a very basic blockout and built my ideas from there.


Friday 26 October 2012

ZBrush Statues

Over the last few days I've been ZBrushing my Anubis, Ra and Sobek statues for my Egyptian scene, definitely learning more about the program although I think I'm still lacking when it comes to characters and missing too much on the anatomy and form.. something I'll have to work on!


Wednesday 24 October 2012

Egyptian Ruins: Base Meshes

I settled with the circular design for the whole scene, and created base meshes for all the assets to take into ZBrush and start sculpting.

Tuesday 23 October 2012

Egyptian Ruins: ZBrush


I've been dying to do some more ZBrush work so I thought the Egyptian Ruins scene would be the perfect place to try and expand my skill set with it a bit.. here's the first piece of work I've done with the scenes centre stage.

Thursday 4 October 2012

Advanced Modelling: Environment

I picked Soul Caliburs 'Egyptian Ruins' stage for my Advanced Modelling Environment, after gathering some different concepts I blocked out a few basic layouts to see which I wanted to work with.