Monday 29 April 2013

Canary Update

Everything is now textured! Creating the digital camo for the Mech was especially fun.

I put this up on Polycount while I was working on my Dinosaur and got some really great feedback and criticisms, all of which I'm trying to address. Here's the latest update with some lighting/PP/material changes I've made.

I think the new hologram and monitors along with the halogen lights in the Mech room really push the scene from what it was before.



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