Sunday 7 April 2013

Into UDK!

I feel a lot more confident with UDK now after using it recently for two other environments, I've also been going over a few different tutorials in my down-time to try and pick up a few tricks and tips.

I've been very busy creating all of the assets I need for my scene and adding normal detail with high-poly bakes and the use of nDo2.. it's been a pretty hectic couple of weeks getting it all ready, but here it is in-engine ready to be textured.






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